6. Storyboard

     I have a good idea on what I want the film to look like, so I decided to work on the storyboard to enhance my understanding, and base my work on what is physically here. I realized that relaying on my memory for the film would be terrible, as I forget easily, or misremember important information. The Storyboard is a physical memory and guide. I can change a scene with ease and when I have the entire work down, the Portfolio can be completed quicker, with cleaner organization.

    Even while working on the Storyboard I get new ideas to better the film. For example, when the character ruins the painting, they will paint over the lens of the camera, which will lead to the next location. The type of paint I will use for the character "ruining" their painting will be red, instead of black. When they mark over the lens with paint, it might show the paint color still, so the next scene revolves around a sunset at the river. Sunsets usually have red or some color close to the shade (dark orange, light red) and the camera will be zoomed into the sunset red and then tilts to the river. 

    I am able to decide on how I want camera angles to be, how far or close the character will be to the camera. To see if the angle I want to use will look strange to the viewer, like going about 270 degrees, but breaking it down into four different parts, which will in turn keep the audience focused with more shot changes. 







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