22. Filming Day 2
I have learned that having the entire film depend on the natural light is an awful idea. The lighting was from my window, which was askew right of the character, there was no direct harsh light, but there was a glare from the window. I fixed it by angling the camera away to remove the window from view, however it slightly ruins some of the shots with the character in the direct middle of the frame.
Getting help for this film on short notice wouldn't be possible, so I resorted to using the front view of the camera, it does decrease the quality of the overall film, however a reduced quality is better than no film at all. It was much easier to check myself and not have to guess where I should go, which wasted a lot of time.
(Back camera, I couldn't tell where to sit so most of my head is cut off)
(Front camera, Easier to situate myself, slightly worse quality in terms of lighting. This feels warmer, while the back looks cool toned with better shadows, also this was the most I could get in terms of showing the full body)
There is a limited amount of room in the location, so getting an angle where it showed from the floor to the top of the character's head was limited. The tripod could only go down so far, I couldn't get someone to hold the camera or they might shake throughout the entire time. I plan to re-film most of those shots to show the creative process with the character. Most of the set is on the floor around the character, paint bottles, markers, brushes.
Zooming also seemed to be a bit of a problem, relating to not enough room in the area, however that can be fixed in editing.
I did every shot that needed to be done, to see what I can do better for the next time, there needs to be more angles of the shots and of the painting, there was barely any. Since the painting holds importance, it should be the main thing viewers see, especially during the opening scene.



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