Second time filming was slightly easier, since I knew what I wanted to change from the first time and to add anything new. The most annoying issue was not getting any low angles with the floor and character in the entire shot. There isn't a zoom-out option, so I would have to physically move the camera further away to get everything in shot. The room isn't huge and it was actually impossible for me to get the character and floor in the same shot. The reason I want the floor in the shot is to show the mess of supplies the character has. Doing art isn't usually a clean activity, there's mess everywhere, showing that the character is well into what they are creating. Even when I was painting, the floor looked almost exactly like what was filmed. My head would've been cut off. Plus there would be multiple shots with my head cut off.
The opening/ introduction for the character is changed to have the floor/ mess at least shown. My head is actually cut off in this, however, the next shot is to reveal the character with their entire head in. It made more sense to reveal a character like this than random shots (where the character would have previously been shown) throughout the film.
Since the low angles were removed, I also removed the high angle, back shot. The main reason was it basically not looking nice. It wasn't pleasing to look at and really only served the purpose of hiding the skull in the painting, which I found a way around. It also would show how much larger the canvas is to the character, representing a small thing can bring light to a large environment. However, I didn't realize that the canvas was a lot smaller than I thought, making the shot really pointless, besides another viewpoint of the canvas.
Lighting, again, was a problem. The sun is usually directly in front of the window in the morning and throughout most of midday. There were sun rays shining through, which could be seen on camera. I decided that there cannot be any front facing shots of the character, but 3/4s view now to compensate. If anything, the view looks nicer (plus it hides my poor acting slightly).
The sun rays aren't seen too much in this, although it's a very bright, white, blinding spot that will shift the viewer's attention towards, since people would probably be drawn towards bright lights. This is with the camera shifted a bit removing the window from the view, no more shifting the attention away from the viewer.
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